Setting up a commuter train

ContentAutomatic Mode

  • Setting up a commuter train



Setting Up Commuter Trains

Commuter trains are trains allowed to change their running direction situation-related. Generally these are trains which can drive in any direction without requiring locomotive shunting.

Trains exclusively running between Terminal Stations, however, do not necessarily need to be defined as commuter trains provided option Stop Non-Commuter Trains in Terminal in the Rocrail properties is deactivated.

In order to run a train as a commuter train the following conditions have to be met:


Commuter Trains Between Stopover Blocks

Trains shuttling between stopover blocks, i. e. blocks not representing end blocks of a line, are sometimes referred to as yo-yo trains. This type of train is achieved if one or more stopover blocks allow direction changes.

Even then trains do only change their direction if

  • the train has to wait in a block due to the waiting properties of this block - in this case the exit side of the block is set by random choice - or
  • if Rocrail is not able to find a destination opposite to the block enter side (i. e. in driving direction) because the following block
    • does not allow commuter trains or
    • is occupied or
    • is out of operation or
    • can not be accessed due to other reasons like, e. g., block permissions

In these cases routes leaving the block enter side - if any - are evaluated, too. In case a route is found the placing of the loco and the block enter side will be swapped allowing the train to leave the block in opposite direction.

Example plan


Download the plan-file: pendelzug.zip


In this example loco 1016 is defined as commuter train. The loco may

  • enter blocks B3, B4, B5 and B6 because commuter trains are allowed in these blocks
  • not enter blocks B1, B2 and B7 because commuter trains are not allowed in these blocks
  • change its running direction in blocks B3, B4, B5 and B6 because block properties allow for

The loco will change its running direction

  • in B3 sometimes (at random) due to the waiting properties of this particular block
  • in B4 only if it cannot drive to neither B6 nor B5 or, in opposite direction, it cannot drive to B3
  • in B5 only if it cannot drive to B3 or, in opposite direction, it cannot drive to B4
  • always in B6 because it can leave the block only in the direction it came from



Personal Tools