What is showed, and which actions are available.
Loco ID which is set in the General tab of the Loco setup dialog.
This ID field can be used with Drag&Drop to set this ID in a block; Just click in this cell, drag it into a block and release the left mouse button to drop. The block will be cleared before if there was already another ID in the block.
The interface address as defined in the Interface tab of the Loco setup dialog.
Shows the block which the locomotive occupies.
|-||Block enter side.|
The auto mode step.
If it is connected to a gamepad device it shows ctrl0 … ctrl3.
|*||Flagged for resume auto mode at next session.|
|>||Half auto mode. (New 2493+)|
The next block which will be used as destination.
The number between the brackets represents the schedule index.
The linked Train for this loco with the total length in brackets.
A train can be Assigned and Released with the Loco Tab Context menu.
The total train length, including consist members, is automatically calculated for use with blocks and routes.
V is the locomotive velocity.
When the number is prefixed with a minus sign means that the placing is swapped. Also the background of this cell will turn into red.
”>” behind or ”<” before the number denotes the set direction.
|-||Placing is swapped.|
For manual controlling a train. The function buttons may also be used in automatic mode.
This button changes the F1-F4 buttons between function group F1-F4, F5-F8, F9-F12, F13-16, F17-F20, F21-F24 and F25-F28.
All depends on the locomotive settings, number of functions, and the capabilities of the connected Command Station.
The F0 is in most systems used for the front/back lights of a locomotive.