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trains-it

Composizione treno

Introduction

In prior versions of Rocrail the length of a train was only handled in the table of the locomotives. The length is important for automatic mode to make sure the train fits into a block completely (refer to settings of length of blocks in the chapter blocks).

Controlling (function-) decoders in cars / trailers was only possible when they were created as a locomotive. As an example driving trailers with direction-depending changing front lights were set up as a consist with its leading locomotive.

Features

  • Support for shunting.
  • Easy change the locomotive of a train.
  • Locomotives and trailers are managed completely independent.
  • Max. km/h for each member of the train.
  • Weight loaded and unloaded which can be used for Loco acceleration.
  • Decoder function synchronization.
  • Automatically update of the train locality.


Creating a Train

Define Cars

  • Every car / trailer has to be created unter cars → Cars
  • In this dialog also cars with a decoder can be created and the settings may even be defined here


Assemble a Train

  • From menu tables the operator table is opened
  • On tab Operator Index a new train is created (because of the double meaning of this dialogue an operator is created, in this case, however, "operator" is equivalent to "train")
  • On tab Operator Operate the name NEW is overwritten by an appropiate name for the new train
  • On tab Operator Train random trailers can be assembled to the train using the Add button.


Assign a Train



  • Ready defined trains may be coupled or uncoupled to / from a loco with "assign train" / "Release train" in the Loco Tab:
  • The assigned train of the respective locomotive can now be seen in the column "train" in the locomotive table


Decoder Control

Cars may have a decoder: Car Interface

  • By assigning a train to a locomotive a train compilation will be created. Basic functions like front light on/off or direction depending light changes are automatically synchronised by this assignment (especially locomotive with the driving trailer).
  • Additional functions in the trailers may be controlled by actions or by using the throttle of a trailer.


Train length and Block length dependencies

Due to this new way of the free definition of trailers, trains and locomotives it is recommended to fill out all fields with length informations in Rocrail. It is recommended to use values in millimeters (see the important info later on)

This values are:

Important notice

  • The length of a train compilation will be automatically calculated and shown in the column "train" in the loco table.
  • To make sure that a train fits into a block, the sum of the parameters minimum train length in block + length of the loco + sum of all lengths of all trailers has to be less or equal to the block length.

The values in all fields for the length parameters are integer. By using values in cm the complete length of a train may be not exact enough in case of using long trains. Rocrail is only comparing values, not dimensions. Therefore the dimension can be freely chosen( regardless other statements).


Train impact on Loco

Some parameters will have impact on the Loco speed and Acceleration:


Train locality

The assigned Train its locality will be automatically updated if the Loco arrives in a block.
After releasing this train from the loco it still remains in that block which is visualized as shown in the next paragraph.
:!: A block with unassigned train/cars can only be used as loco destination if this block is set to Shunting.

Block representation

In Rocview block IDs are suffixed with a Number sign (#) in case one or more cars are residing in it:

Loco and Cars Cars only Tooltip
trains-it.txt · Last modified: 2018/11/12 08:56 by 127.0.0.1