competition-en
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| — | competition-en [2018/11/12 08:56] (current) – created - external edit 127.0.0.1 | ||
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| + | ====== Competition ====== | ||
| + | [[: | ||
| + | [[: | ||
| + | * **Competition** | ||
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| + | \\ | ||
| + | | Menu location | //Rocview -> Control -> Competition// | ||
| + | | Toolbar icon | {{: | ||
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| + | \\ | ||
| + | =====Info===== | ||
| + | {{: | ||
| + | The Competition function is originally implemented for slot or train racing.\\ | ||
| + | But it can also be useful for watching the time needed for one complete (schedule) run. It also shows the average speed in km/h.\\ | ||
| + | The Competition dialog automatically pops up, if not already active, at a Competition event coming from the Rocrail Server.\\ | ||
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| + | \\ | ||
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| + | =====Competition===== | ||
| + | {{: | ||
| + | The Competitions only uses real time and not the fast clock for calculating elapsed time and km/h.\\ | ||
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| + | \\ | ||
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| + | =====Setup===== | ||
| + | {{: | ||
| + | The basic setup for a Competition is very simple and needs only one sensor, the total length and the used gauge.\\ | ||
| + | If the used sensor(s) can scan the identity of the passing vehicle the ID will be shown on the main Competition tab, and every vehicle becomes its own record.\\ | ||
| + | If the used sensor are not capable of scanning the passing vehicle ID, and every vehicle passes always the same finish sensor, it can be set in the Event table.\\ | ||
competition-en.txt · Last modified: 2018/11/12 08:56 by 127.0.0.1
                
                