competition-en
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— | competition-en [2018/11/12 08:56] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Competition ====== | ||
+ | [[: | ||
+ | [[: | ||
+ | * **Competition** | ||
+ | |||
+ | \\ | ||
+ | | Menu location | //Rocview -> Control -> Competition// | ||
+ | | Toolbar icon | {{: | ||
+ | |||
+ | |||
+ | \\ | ||
+ | =====Info===== | ||
+ | {{: | ||
+ | The Competition function is originally implemented for slot or train racing.\\ | ||
+ | But it can also be useful for watching the time needed for one complete (schedule) run. It also shows the average speed in km/h.\\ | ||
+ | The Competition dialog automatically pops up, if not already active, at a Competition event coming from the Rocrail Server.\\ | ||
+ | |||
+ | \\ | ||
+ | |||
+ | =====Competition===== | ||
+ | {{: | ||
+ | The Competitions only uses real time and not the fast clock for calculating elapsed time and km/h.\\ | ||
+ | |||
+ | |||
+ | \\ | ||
+ | |||
+ | =====Setup===== | ||
+ | {{: | ||
+ | The basic setup for a Competition is very simple and needs only one sensor, the total length and the used gauge.\\ | ||
+ | If the used sensor(s) can scan the identity of the passing vehicle the ID will be shown on the main Competition tab, and every vehicle becomes its own record.\\ | ||
+ | If the used sensor are not capable of scanning the passing vehicle ID, and every vehicle passes always the same finish sensor, it can be set in the Event table.\\ | ||
competition-en.txt · Last modified: 2018/11/12 08:56 by 127.0.0.1