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Directions in Blockside Routes

ContentsAutomatic Mode

  • Directions in block side routes



Explanation of the direction of travel using block side routes in automatic mode


Other important pages on the topic:


Introduction

The words driving direction, forwards and reverse are very blurred and therefore sometimes lead to confusion. They are only precise if it is clear whether they refer to a train or to the locomotive only.

A steam engine. Forwards and reverse
are obvious because of the design
Motor coaches and many diesel and electric
engines often do not show clear front or back ends
steamer-backwards-consist-2.jpg
A steam engine pulling a train.
The loco is driving reverse but the train's direction of travel is forwards, i.e. from left to right


For this the easiest way of understanding is to consider a freight train with many cars for example, pulled by an electric engine with the two cabs of the locomotive marked with 1 and 2. The modeler is aware that such a locomotive moves forwards when its cab 1 is at the front end seen in driving direction (with three-rail engines often the position of the slider on this side is a clear direction indicator).

pickup-shoe.jpg
A Märklin electric locomotive facing left which is only obvious
from the position of the slider (pick-up shoe)


If such a train, however, is seen driving in the real world from afar, it will always be clear that the train is moving forwards although it may be unknown which cab is at the front end. This is exactly what the direction of travel of block side routes refers to: It's about the direction of movement of the entire train (where the train can be a single locomotive, too).

The consideration here is a long freight train will never go reverse but always forwards with the locomotive pulling at the front end. Therefore, the direction of movement with block side routes is strictly forwards: If a route is defined from A to B, then this is "forwards", the opposite direction ("reverse"), from B to A, is excluded! For trains travelling from B to A necessarily a second route from B to A has to be created. For this route from B to A again is "forwards".

The directions of railway lines are sometimes addressed by the terms "upwards" and "downwards" (up / down). In the present case from A to B, for example, would by upwards and from B to A downwards. If the long freight train again is seen in the real world from a distance, except that the train is moving forward, it will also be clearly visible whether the train goes up or down (i.e., for example, if it is on its way from A-town to B-village, or vice versa).

With block side routes the moving direction of the train (up / down) is set by the block enter side: Depending on at which side the train enters a block it either moves up or down through the block and possibly the following route. The arrow shown in the block symbol is indicating the direction of movement of the train by pointing to the exit side of the block.

The relation between the orientation of the locomotive, i.e. where cab 1 and 2 are located, and the desired direction of the train is represented by the block direction arrow in Rocrail.
Metaphorically speaking: On model railways it is crucial in which orientation the locomotive was placed on the tracks, e.g., by hand.

Technically speaking, the direction arrow indicates in which way a speed command is to be interpreted: If the train is moving forwards, and this direction is the only one possible with block side routes, generally a forwards command will be sent. When the locomotive of the above example was placed with cab 1 pointing in the direction of travel this will lead to the desired result. However, if the locomotive was placed the other way around it will push the train backwards with this setting. In order to inform Rocrail that the locomotive is orientated the other way around the direction has to be changed. The engine then gets a reverse command so that the train moves forwards.

For push-pull trains, represented by commuter trains in Rocrail, a change of direction (swap) is needed in order that the train can travel in both directions: The direction is changed (automatically) in, e.g., terminal stations - while the loco's orientation remains unchanged.

In order to understand the meaning of the swapped regarding commuter trains one could consider, for example, a push-pull train with the locomotive at one end and a control car at the other end. If an engineer is on the locomotive driving the train (forwards as the train is behind him) to a terminal station where the train has to stop, then the engineer needs to change (swap) his place in order to drive the train in opposite direction: He has to leave the locomotive and to go all the way to the other end of the train and take his seat on the control car. Now he can take the train back the other way, of course in forwards direction because the train is yet again behind him.


Direction Changes on Block Side Routes

Automatic Direction Changes

Type of train Block type
normal commuter terminus
normal or 01)
commuter or 2)

Notes:

  • Commuter block = A block allowed for commuter trains.
  • Terminus = A block with the property terminal station set; automatic swap after the in-event
  • Commuter = Push-pull train, generally trains not requiring locomotive shunting in order to perform a change of direction
  • : In the same direction; wait if no destination is found (occupied next block, etc.) and no other option exists (in this case a manual swap of the placing is required)
  • : Change of direction (swap), new route in the opposite direction is sought; drag and drop possible in both directions

An action "loc swap" (1000ms timer) can be assigned to any block (with wait) and (under conditions, such as "counter = 3") cause a change in direction.


Manual Direction Changes

The direction can be changed manually by selecting Swap logical direction from the context menu of the loco or of the block the loco currently occupies. Swapping logical direction also changes the block enter side, but not vice versa.

Note: If the block enter side is correct but the direction has to be swapped due to some reason this will swap the block enter side, too. This means the block enter side afterwards will be wrong and has to be swapped as well.

If the direction is set to 'reverse' by means of the direction button of a throttle (s. Direction Indicator below) the direction will be set to 'forwards' automatically and the placing will be swapped. However, in this case the block enter side will remain unchanged.


Display of Directions in Rocview

Direction Indicator

The direction indicator (arrow head) in the velocity column of the loco corresponds to the direction of movement selected from a throttle. On blockside routes the direction of movement, as discussed above, must not be "reverse" at any time in automatic mode. For this reason the direction of movement is automatically switched back to forwards once the loco is started in automatic mode.

Direction of movement 'forwards' Direction of movement 'reverse'.


Direction 'Forwards'



The front side of the loco (side with the chimney) is pointing towards block 3.
2 is shown in column Block. The meaning is the loco is in block 2 and the block enter side is +.
0 is shown in column V (velocity). This is, Rocrail will send commands for 'forwards' direction to the loco.
With the settings shown in the above picture the loco will drive from block 2 to block 3.




The front side of the loco is pointing towards block 1.
-2 is shown in column Block. The meaning is the loco is in block 2 and the block enter side is -.
0 is shown in column V. This is, Rocrail will send commands for 'forwards' direction to the loco.
With the settings shown in the above picture the loco will drive from block 2 to block 1.


Direction 'Reverse'

Note: 'Reverse' in this case refers to the running direction of the loco! The direction of movement nevertheless is forwards. The latter is indicated by the arrow head in the velocity column pointing to the right while the running direction of the loco is indicated by the negative sign: -0>.



The front side of the loco is pointing towards block 1.
2 is shown in column Block. The meaning is the loco is in block 2 and the block enter side is +.
-0 is shown in column V. This is, Rocrail will send commands for 'reverse' direction to the loco.
With the settings shown in the above picture the loco will drive from block 2 to block 3.




The chimney of the steamer is pointing towards block 3.
-2 is shown in column Block. The meaning is the loco is in block 2 and the block enter side is -.
-0 is shown in column V. This is, Rocrail will send commands for 'reverse' direction to the loco.
With the settings shown in the above picture the loco will drive from block 2 to block 1.


Avoiding problems with unwanted direction of travel

To ensure that a train (or a locomotive) drives in the desired direction in automatic mode and routes are set by the automatic in exactly the same direction, the following points should be observed before starting the locomotive.

Assuming that Rocrail has been started, track power is switched on and the train is in the considered block:

  1. Determine in which direction the train should start from the block.
  2. Make sure there is a valid route to the next block in that direction.
  3. Select the loco in the loco control panel (click on the loco ID).
  4. Make sure the direction is set to > > in the throttle of the loco control panel. (See picture on the right)
  5. Let the locomotive drive a little bit with the help of the throttle and stop again.
  6. Is this the desired direction in which the train should move?
    • If yes, continue to the point 7.
    • If not, select the locomotive's context menu (right-click on the loco in the loco panel or on the block where the train is located) and select "Swap logical direction".
  7. Does the arrowhead in the block symbol point in the desired direction?
    • If not, select the locomotive's context menu (right-click on the loco in the loco panel or on the block where the train is located) and select "Swap block enter side".
Note: From point 3 on, the sequence shown must be observed and adhered to!
1)
0 = idle; for a normal train auto mode is stopped, see Rocrail Properties.
2)
Beware of routes with "Swap logical direction post" (because it is already automatically performed by the terminal station
direction-en.txt · Last modified: 2021/05/21 13:54 by smitt48